http://hannahwhartonadvertising.posterous.com/flux-1-group-project
Friday, 7 October 2011
Thursday, 6 October 2011
Group Meetings
We have now met as a group a few times and have began to put our presentation together, including all the different specialisms. We have decided to separate it through the 4 headings rather than through the specialisms although we do all have our separate slides for the specialisms. We felt that all the different categories and specialisms do overlap considerably but intend to present it in an organised way to prevent confusion. We are using simply, bold images on our slides and a very little amount of text in order to be able to talk about each slide in detail without reading form a screen!
Monday, 3 October 2011
Contextual Research
Physical settings:
From posters and leaflets to Tv/e-mail to social networks and apps.
Getting smaller and more complex?
Apps: So many already, over crowded and so short lived. Very competitive!
Increasingly mobile and digital, everything can be accessed through a laptop or smart phone.
Everything is becoming more accessible to the consumer, within their own home, in their pocket etc.
This has influenced advertising as people can access it anywhere - not just on a huge billboard in the middle of New York, its in peoples pockets and continually popping up on their screens via viral e-mail, social network sites and so on.
From posters and leaflets to Tv/e-mail to social networks and apps.
Getting smaller and more complex?
Apps: So many already, over crowded and so short lived. Very competitive!
Increasingly mobile and digital, everything can be accessed through a laptop or smart phone.
Everything is becoming more accessible to the consumer, within their own home, in their pocket etc.
This has influenced advertising as people can access it anywhere - not just on a huge billboard in the middle of New York, its in peoples pockets and continually popping up on their screens via viral e-mail, social network sites and so on.
Social Research
- Social Network sites such as Facebook and Twitter have a much higher audience than any other sites, they are a way of communication so traffic is always high. Has 800 million members on Facebook, 50% of these log on daily. These websites mean advertising can now be digital, interactive, animated and are often a small size to fit in a corner of a laptop/computer screen.
- Environmental issues relating to advertising could include that digital vs paper means less trees are being cut down, less chemicals being used in inks as not as much is being printed.
Ethical and moral? Should large companies be allowed to access you through viral email/pop up on your computer screen and violate their way into your pockets/home? Communication is no longer face to face, sales men at the door and leaflets being posters, flyers being posted. Even this can be seen through students - handing out posters for nights our - now facebook groups and online guest lists instead!
- Environmental issues relating to advertising could include that digital vs paper means less trees are being cut down, less chemicals being used in inks as not as much is being printed.
Ethical and moral? Should large companies be allowed to access you through viral email/pop up on your computer screen and violate their way into your pockets/home? Communication is no longer face to face, sales men at the door and leaflets being posters, flyers being posted. Even this can be seen through students - handing out posters for nights our - now facebook groups and online guest lists instead!
Sunday, 2 October 2011
Cultural Research
I began looking at huge shifts in culture that would influence advertising specifically. Below are some of my findings that I would like to put forward into the presentation...
After WW2
- There was more disposable income available
- Luxury goods became more popular as people were no longer on rations, men were back home earning money in their regular jobs again
- Women continued to work after WW2 so had their own money which began an interest in beauty and more feminine products
- Advertising was required in a different way.. No longer propaganda (such as Abram Games's work) but now adverts for luxury items that are wants not needs (increase in demand!!)
- Increased demand for fashion and makeup rather than practical/masculine products
Changing behaviours
- People from other cultures now live within our society so it is important that advertisements do no exclude these minorities through very British adverts or adverts that require previous knowledge. this could be as simple as including nursery rhymes such as Humpty Dumpty, which children from other cultures would not be aware of.
- Habits are changing, communication is no longer predominantly through face to face but via web, email, skype, social network sites, phone calls and texts.
-Attitudes and values that inform society?
- Creative commons?
After WW2
- There was more disposable income available
- Luxury goods became more popular as people were no longer on rations, men were back home earning money in their regular jobs again
- Women continued to work after WW2 so had their own money which began an interest in beauty and more feminine products
- Advertising was required in a different way.. No longer propaganda (such as Abram Games's work) but now adverts for luxury items that are wants not needs (increase in demand!!)
- Increased demand for fashion and makeup rather than practical/masculine products
Changing behaviours
- People from other cultures now live within our society so it is important that advertisements do no exclude these minorities through very British adverts or adverts that require previous knowledge. this could be as simple as including nursery rhymes such as Humpty Dumpty, which children from other cultures would not be aware of.
- Habits are changing, communication is no longer predominantly through face to face but via web, email, skype, social network sites, phone calls and texts.
-Attitudes and values that inform society?
- Creative commons?
Saturday, 1 October 2011
Beginning of Research - Technology
I began to look into the 4 topics within 'Flux' and researched various different ideas relating to them. To begin with I looked at technology as I felt this would be the area which had the most relevance to advertising and how the approaches to advertising have changed in the last 60 years.
I began by thinking of different opportunities that have opened to the consumer due to technological advances.
- Social networking sites such as FaceBook (which has 800 million members, 50% of which log on daily.) Sites such as this mean that due to such a high amount of audience advertisers would be missing a huge opportunity if they didn't have adverts present here. It is probably one of the most viewed websites there is and by advertising here a company would have a huge cross section of the population being exposed to their advertisements. It means that designers are no longer designing for paper, they are designing for the screen which could mean animation, higher quality, smaller images (compare a huge poster to a home computer screen?)
- Twitter (similar to above) People can also follower designers etc.
- The world of e-mail enables viral emails, sending adverts to a vast amount of accumulated web addresses, which can often be bought. It also enables designs and ideas to be easily past from designers to clients for fast feedback in many different formats compared to posting prints and waiting weeks for feedback.
- The internet can now use web browsing history to know what people have been looking at and then for relevant adverts to come up on other web pages relevant to something they have just looked at, does this interfere with peoples privacy? The is where metadata may become relevant as the websites are collecting data about data.
- The largest recent change in technology is the use of smart/android phones and the creation of apps. These can be used by designers in advertising to help create multi platform campaigns, where apps could be used to enhance the campaign through games, quizzes etc. One I came across was the Cadburys Creme Egg Campaign, where although they still used television campaigns and posters they have also introduced a simple app. The app involves a full creme egg then as the used shakes the screen the creme egg will crack/explode. Although this is only a novelty item and will be short lived it means consumers can interact with the campaign, have it in their pocket and so on.

Apps are usually user friendly/centred and mean they can get involved with a campaign. Smart technology allows interaction especially through touch screens etc.
- Television has advanced from black/white screens which were low quality and often small in size to colour, HDTV and now even to 3D films. This has changed how the designers of films, programmes and the adverts to be viewed on them are created, the software needed to do so and the skills of the creatives needed. It has changed how the audience view these too, currently using 3D glasses which can be purchased to a cost of up to £100.
- Design Suites have changed the way designers can actually design, from doing everything on paper/print it can now all be accessed via a computer; images, type etc. Also hand drawn images can be scanned in, edited and still applied to modern technology such as advertisements on the internet.
- Websites such as YouTube, although amazing in creation can promote problems for designers. Open source means that designers can see other designers work very easily so what does influence and inspiration become plagiarism? (Read this in an old Campaign Magazine)
- Music is now seen as well as/rather than listened to?
I began by thinking of different opportunities that have opened to the consumer due to technological advances.
- Social networking sites such as FaceBook (which has 800 million members, 50% of which log on daily.) Sites such as this mean that due to such a high amount of audience advertisers would be missing a huge opportunity if they didn't have adverts present here. It is probably one of the most viewed websites there is and by advertising here a company would have a huge cross section of the population being exposed to their advertisements. It means that designers are no longer designing for paper, they are designing for the screen which could mean animation, higher quality, smaller images (compare a huge poster to a home computer screen?)
- Twitter (similar to above) People can also follower designers etc.
- The world of e-mail enables viral emails, sending adverts to a vast amount of accumulated web addresses, which can often be bought. It also enables designs and ideas to be easily past from designers to clients for fast feedback in many different formats compared to posting prints and waiting weeks for feedback.
- The internet can now use web browsing history to know what people have been looking at and then for relevant adverts to come up on other web pages relevant to something they have just looked at, does this interfere with peoples privacy? The is where metadata may become relevant as the websites are collecting data about data.
- The largest recent change in technology is the use of smart/android phones and the creation of apps. These can be used by designers in advertising to help create multi platform campaigns, where apps could be used to enhance the campaign through games, quizzes etc. One I came across was the Cadburys Creme Egg Campaign, where although they still used television campaigns and posters they have also introduced a simple app. The app involves a full creme egg then as the used shakes the screen the creme egg will crack/explode. Although this is only a novelty item and will be short lived it means consumers can interact with the campaign, have it in their pocket and so on.
Apps are usually user friendly/centred and mean they can get involved with a campaign. Smart technology allows interaction especially through touch screens etc.
- Television has advanced from black/white screens which were low quality and often small in size to colour, HDTV and now even to 3D films. This has changed how the designers of films, programmes and the adverts to be viewed on them are created, the software needed to do so and the skills of the creatives needed. It has changed how the audience view these too, currently using 3D glasses which can be purchased to a cost of up to £100.
- Design Suites have changed the way designers can actually design, from doing everything on paper/print it can now all be accessed via a computer; images, type etc. Also hand drawn images can be scanned in, edited and still applied to modern technology such as advertisements on the internet.
- Websites such as YouTube, although amazing in creation can promote problems for designers. Open source means that designers can see other designers work very easily so what does influence and inspiration become plagiarism? (Read this in an old Campaign Magazine)
- Music is now seen as well as/rather than listened to?
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